Hi! I'm Mark McAteer, a Gameplay Programmer with a B.S. in Computer Science: Game Design from the University of
California, Santa Cruz.
I have extensive experience with C, C++, Python, Git, and Unreal Engine, and I enjoy designing engaging gameplay mechanics that enhance player experience. My projects range from rogue-lite combat systems to AI-driven gameplay agents and even deep-learning-based interactive experiences.
Check out my projects below!