Mark McAteer

Gameplay Programmer

Discover
Placeholder Image





Hi! I'm Mark McAteer, a Gameplay Programmer with a B.S. in Computer Science: Game Design from the University of California, Santa Cruz.

I have extensive experience with C, C++, Python, Git, and Unreal Engine, and I enjoy designing engaging gameplay mechanics that enhance player experience. My projects range from rogue-lite combat systems to AI-driven gameplay agents and even deep-learning-based interactive experiences.

Check out my projects below!

Projects



Projects

Aura

Topdown RPG built using Unreal Engine's Gameplay Ability System.

Archipelago

First-person roguelite built in Unreal Engine 5, where players traverse islands, battle enemies, and collect treasure.

Pacman AI

AI-driven Pac-Man project written in Python, completed for my Artificial Intelligence course at UCSC.

Evocation

2D platformer developed in Unity with a team of five classmates.

Facial Recognition Tic-tac-toe

Python application using TensorFlow and Kaggle to analyze player emotions and determine their move.

Delivery Man

Four-week class project developed in Construct3 with two teammates.